Exploring the Fallout Universe, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV show is back to its platform, and it's fair to say that fans were delightfully shocked by the excellence of its first season. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three distinct characters, it managed to capture different facets of the gamer's experience.
We followed vault-dweller Lucy, attempting to do the right thing and learning that the barren landscape made that exceptionally challenging; Max, the militant faction new recruit, who starts challenging his faction's authority and creates significant chaos in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has completely shed any sense of morality out in the radioactive wilderness.
Building Anticipation for the Second Season
The debut season's ending unveiled crucial details about who helped cause the atomic conflict that sealed a group of people in bomb-proof bunkers for an extended period. It also left several enigmas open for the second season – and, now, anticipations are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Going into the initial season, people were like, ‘Just don't mess it up’,” states the game director. “We are ecstatic with the feedback to the show, so this time people are coming in with more eagerness and different expectations.”
A New Vegas Vibe for Season Two
The new season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, even if it was a bit broken at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much fun to translate into the show.”
In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its tangible quality – its creators insisted on authentic items and locations were built, mirroring the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to appear as if it’s authentic.”
Indeed, pretty much every element you see on-screen is physical, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series works because it is made by skilled directors who are also passionate gamers, in collaboration with the original creators behind the franchise. This shared passion for the world is clear in the end result.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the previous season. This approach will foster a different weekly discussion, a dynamic the team themselves are eager to observe.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of revelations,” says Howard. “I am excited to seeing what people think.”